Patch update #2: 8/13


Hi there everyone! Welcome to the second patch update for Hell's Asylum for August!

In this update, the humanoid AI gets smarter/tougher and XP data is now saved

Major Changes:

  • AI behavior has been changed to be more aggressive
    • Player is now seen as an enemy
    • Other humanoids are seen as friendly to AI
    • Behavior Tree Services have been moved to be updated when necessary
    • AI will also reload their weapon when necessary
  • Player XP data is saved
  • Testchamber map now loads as intended
  • More BP code has been moved over to native C++ code
    • This has led to slightly smaller file sizes

The Windows version max texture size is now 4096 while the Linux version maxes out at 2048. This was done to mainly reduce overall package size but to also help with performance on lower end machines.

If you'd like to support this project, then please consider donating here on itch or on Patreon where I post screenshots of what I'm working on throughout the week along with other kinds of sneak peeks. Your feedback and support are always appreciated!

As always, stay tuned!

Files

Hell's Asylum for Linux 1 GB
Version 4 Aug 15, 2019
Hell's Asylum for Windows 1 GB
Version 4 Aug 15, 2019

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